© 2025 Nabil Mansour

Hi 👋, I'm Nabil Mansour

Nabil Mansour

Software Engineer

I'm a software engineer from Toronto. I like to work with anything related to computers, but have been recently focusing Web Technologies and Graphics.

I also create videos on
YouTube
ranging from Devlogs to Tutorials (to whatever I'm interested in at the moment 🤔).

From time to time, I like to write articles about things I've learned or experimented with (which you can find on this website). My latest post is Cone Marching in Three.js.

Here are some projects I've created in the past:




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          

And here's some of the technologies I've worked with:

TypeScript
JavaScript
Next.js
React
Python
C/C++
C#
Mantine UI
Material UI
Three.js
OpenGL
Unity
Pytorch
Drizzle
SQL
Arduino
Common Lisp
Article Banner

Phibel Engine

The Ultimate Online AI Powered 3D Engine
Next.js
TypeScript
React
Tailwind
Sandpack
R3F
Article Banner

Excalihub

A platform for creating and sharing Excalidraw drawings.
Next.js
TypeScript
React
MantineUI
Drizzle
better-sqlite3
Article Banner

Fractal Glide

A fractal game where the player glides through mesmerizing fractal landscapes. Available on Steam.
C#
HLSL
Unity
Article Banner

Medium to Markdown

A web app that converts medium articles to markdown files.
Next.js
TypeScript
React
MantineUI
Article Banner

Three.js Ray Marcher

A ray marching web app where you can edit and render SDFs.
TypeScript
React
Three.js
MUI
Article Banner

Unity FractiX

An open-source Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline.
C#
HLSL
Unity