© 2025 Nabil Mansour

Projects 👨‍💻

Here are some stuff I've done in the past. I'll be updating this page with more projects as I go.




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          




          
          
          
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Phibel Engine

The Ultimate Online AI Powered 3D Engine
Next.js
TypeScript
React
Tailwind
Sandpack
R3F
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Excalihub

A platform for creating and sharing Excalidraw drawings.
Next.js
TypeScript
React
MantineUI
Drizzle
better-sqlite3
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Fractal Glide

A fractal game where the player glides through mesmerizing fractal landscapes. Available on Steam.
C#
HLSL
Unity
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Medium to Markdown

A web app that converts medium articles to markdown files.
Next.js
TypeScript
React
MantineUI
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Three.js Ray Marcher

A ray marching web app where you can edit and render SDFs.
TypeScript
React
Three.js
MUI
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Perlin Viewer

A web app made with React and R3F to showcase 3D Perlin noise generation.
TypeScript
React
R3F
MUI
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Unity FractiX

An open-source Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline.
C#
HLSL
Unity
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Neuro Gambit

An artificial neural network made and trained using pytorch to play chess.
Python
Pytorch
Jupyter Notebook
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Fractal Explorer

A VR experience where the player explores an endless fractal world made with the ray marching algorithm.
C#
HLSL
Unity
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Slime Simulation

An implementation of slime mold cellular automata. Written in Python using the modernGL library and compute shaders written in GLSL.
Python
GLSL
ModernGL
ImGUI
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PyLisp

A Lisp interpreter written in Python loosely following John McCarthy's Recursive Functions of Symbolic Expressions and Their Computation by Machine and Common Lisp implementation.
Python
Common Lisp
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Self Parallel Parking Arduino Car

An Arduino car that parallel parks on its own.
C++
Arduino
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Wireless Arduino RC Car

A wireless Arduino RC car made out of cardboard and controlled using radio antennas.
C++
Arduino
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Voxel Terrain

A unity demo that showcases a randomly generated voxel terrain based on Minecraft. Made with unity game engine.
C#
Unity